I did have some burnout from RuneScape gold in 2015 though. I took my longest break until this winter from Summer 2015. Just a little over 4 years away. I believed I was free from RuneScape game for good. Accidentally logged in to check out my friend's listing in October 2019. I missed RuneScape game so much that I ended up playing a bit obsessively. Towards February I understood I was clocking minimal 4 hours every day (with a fulltime occupation now). It was as before.
I never did but I found weed away. Weed + random activity beats out logging into OSRS for me personally. Playing No Man's Sky high makes me hate the concept of logging into train Hunter for the following 3 hours. I do play with though. I would like to go for Max cape and that I still have fun. That's hard to think with it being 2020 and though.
There are a couple of things that make me really like RuneScape. It has a very clear complexity when it comes to optimization, rewards for activities, order for actions etc.. Secondly the quests have a good deal of attention put into creating some sort of experience or narrative. A good deal of quests take you all around the world (Esp as ironman) and it feels like some experience. Second you can write your story in these kind of games, you're not restricted into doing. Third it gives a constant progression. There's a good deal of brutal grind but there is consistent progression within it. Any match after more playtime turn into a grind that is enormous.
You don't have any downtime in RuneScape sport. You can find something out to do this provides progression towards something, if you are online. This is true with WoW, although it does have lots of grinds. The grinds in that game are set up if the new patch comes around, to be meaningless. An 80 hourgrind in WoW may be the next patch a 3 hour grind to please gamers. It'd be like if you'd put in 50 hours at wintertodt to receive 99 firemaking but next patch this would be achievable with some inexpensive 2m/hr xp method. Which makes WoW's grinds entirely unrewarding to perform. It is like a carrot on a stick but the rod gets made shorter following 2-3 weeks.
Another aspect is that many of progression isn't set based. In a lot of MMOs and games you find that all articles after a while is set based. Meaning you need to discover additional gamers to get something done. This is sometimes quite hard based upon the difficulty of the action. With such and bosses they're made difficult large group located in mmos. As a consequence, you can just have progress when 10+ other people have been logged in, these 10+ other people will need to be great enough at RuneScape match to progress on a boss, and there has to be a system set up to deal with the'rewards' or development. This is not an enjoyable grind, it's managing people and really stinks because there's a lot of'negative' progression involved with groups splitting up their performance.
Pvp games like league who provide grinds, offer their drive-through having a luck variable in the matchmaking. There are ways to reduce this luck factor I will not go into (duo queueing, a great deal of queue dodging), however performing these reductions typically make queue occasions really long. So to advance in that game you're spending a great deal of OSRS buy gold time not playing RuneScape game. Rs does not have that.